My favorite item was the tubes- that was so unique and made the puzzles a bit more risky! I got confused a few times when going around blocks- I would have loved if the string would still go until it's broken so I can better see what's causing the breakage. Lovely game and puzzles!
Input | Output
A downloadable game for Windows
Try to reunite 2 robots separated over some levels, who need eachother to transmit data! The purple robot sends the data, and the orange object receives it.
When both are disconnected, you have 3 seconds to reconnect the connection either directly or by proxy of a fiber optic, or you have to restart!
(The game is intended as a single-player game, but you could also play the game with 2 people, 1 person controlling each character - could be fun! But still, the game was playtested as a singleplayer game. Controlling 2 characters simultaneously is a fun twist, yo!)
Please let us know if any puzzles are inaccessible to those with colourblindness.
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Hey there! I'm sorry I took this long to respond to your comment, but thank you for playing the game and for your feedback! I've completely forgotten how we've coded the game at this point so I won't be able to change the breakage visibility issue, but I will keep it in mind to be more clear about what the problem is when I make more games!
Thank you for recording your playthrough, it's nice to see you figure out the puzzles :)
Would it be ok if I linked this let's play in the store page, for people who want a taste of the game without downloading the game?
I also have a portfolio website that shows a full let's play of each of my games. It would help a ton if I could embed this video on my page for this game with your permission?
Yay. Well designed puzzles, respect. Will there be new levels in V2?
Ah thank you so much! Definitely want to make more puzzles and polish the game up a lot, not sure when I'll do that as I'm taking a small break from devving after this and Ludum Dare. But definitely there'll be more puzzles.
Will you be able to save your progress in V2 release?
hey there! Yeah, I'll have a look into doing saving, that kind of thing for V2. Been working on stuff and Ludum Dare is coming up on the weekend so I've placed things here on the back burner but I'll get around to this - I just don't want to burn myself out of gamedev completely.